Add scripting to set up maps/content #2
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unforeseen-consequences/featureful-campaigns#2
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Half-Life
Since
valveis the default base mod, this is fairly minimal as anything we don't copy will be loaded from there:valve/media/StartupVids.txtvalve/media/valve.webmvalve_hdtohl_featureful_hdOpposing Force
gearbox/eventsgearbox/gfx/envgearbox/maps(onlyof0a0.bsp,of1a5b.bsp, etc. campaign &ofboot{0-4}.bsp; see https://www.baeldung.com/linux/find-command-regex)gearbox/maps/graphsgearbox/mediagearbox/modelsgearbox/resourcegearbox/soundgearbox/spritesgearbox/DECALS.WAD(also rename lowercase pls)gearbox/OPFOR.WAD(also rename lowercase pls)gearbox/skillopfor.cfggearbox/titles.txtgearbox_hdtoof_featureful_hdCopy Gearbox startup video fromOn hold for now as it's only in AVI format which doesn't work, so it needs to be converted to WebM first.bshift/media(if present; none ingearbox)Blue Shift
bshift/gfxbshift/mapsbshift/maps/graphsbshift/mediabshift/models(no deduplication fromvalveyet)bshift/resource(exceptGameMenu.res)bshift/sound(no deduplication fromvalveyet)bshift/sprites; only the following (rest are duplicates fromvalve):ba_gun2.sprinterlace.sprrain01.sprrain02.sprred.sprbarney.wadcredits.txttitles.txtbshift_hdtobs_featureful_hdCopy Gearbox startup video fromOn hold; see Opposing Force above.bshift/mediaBShiftBSPConverterOther
Should we also copy
*_addonto our own campaigns' addon folders? If users add or remove from theirvalve_addonafter this, their changes won't make it tohl_featureful_addon, so I'm on the fence about this being very useful.Windows support
Since most people are still sadly on Windows, having them run a batch file is probably the way to go. Testing this might be annoying on Linux, but could be done via Wine/Bottles.