Replace brush-based retinal scanners with model-based ones #9
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unforeseen-consequences/featureful-campaigns#9
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This is a follow-up to #3 as brush-based retinal scanners are more complicated than just replacing one entity with another due to the fact that each retinal scanner has multiple entities associated with it to perform the scripted sequence:
Featureful entity docs:
item_eyescannerWork-in-progress models repo: https://codeberg.org/unforeseen-consequences/models-retinal-scanner
(new)bspguy snippets
Copy and paste the following into the main (new)bspbuy interface to create a scanner:
Lighting
The first working test in the test chamber control room works perfectly but the model is lit too dark for the wall against it, probably due to its origin actually being on the floor. We might be able to affect this without altering the origin but will need some experimentation with map entity flags or placing/modifying lights: https://twhl.info/wiki/page/Tutorial%3A_Models_and_lighting
We can also try
$flags 256:https://the303.org/tutorials/gold_qc.htm
Featureful complications
https://github.com/FreeSlave/halflife-featureful/issues/48Fixed!Entity diagram
This is the intro Barney scanner from the Decay PC port's first map right at the start:
mermaideditor.io link
https://mermaid.js.org/syntax/flowchart.html