Health and suit charger models by DGF.
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2026-07-21 07:47:42 +00:00
assets Add screenshots.mk. 2026-07-17 08:37:21 -04:00
source Move promo.mk to source/mk. 2026-07-17 08:37:32 -04:00
tools@5f1c481564 unforeseen-consequences/tools#3: Fix multiple model texture convert. 2026-07-17 08:02:53 -04:00
.editorconfig Initial commit of repo skeleton & health charger. 2026-05-22 19:33:01 -04:00
.gitattributes .gitattributes: Add *.xcf as Git LFS. 2026-05-23 03:41:56 -04:00
.gitignore Initial commit of repo skeleton & health charger. 2026-05-22 19:33:01 -04:00
.gitmodules Add assets Git submodule. 2026-05-26 17:57:12 -04:00
license.md Initial commit of repo skeleton & health charger. 2026-05-22 19:33:01 -04:00
makefile Add build to Sven Co-op using DGF's original file names as upgrade. 2026-07-16 16:41:36 -04:00
readme.md readme.md: use relative link to Featureful Campaigns repo. 2026-07-21 07:47:42 +00:00

Stylized renders of the charger models against a technobabble-filled grungy background containing a lambda logo

Health and suit charger models by DGF.

These only work in maps and SDKs that support PS2-style model-based chargers such as Sven Co-op or our Featureful Campaigns project.

Improvements over the original models:

  1. Many UV mapping fixes, most notably where lights and keypads sit against the main body of the chargers. Example for the health charger: keypad before, keypad after
  2. Fixed glow layer clipping on the health charger around the red ring. Example for the health charger glow ring: before, after
  3. Reorganised HEV charger glow textures to remove a lot of empty black space.
  4. Many smaller edits to textures and geometry to smooth out shading/lighting issues, etc.

Original, unmodified models for Sven Co-op and Half-Life are found on GameBanana.

Downloading

Downloads are found on the releases page.

Development

All development is done on Linux. While it is possible to get this working on Windows, I have no intention of spending time on that. Gaming on Linux is really good now, so why not join us?

Git submodules

When cloning this repository, make sure to use the --recurse-submodules (or --recurse) flag to also include Git submodules containing shared source files. You won't be able to compile if you skip this.

Requirements

Basic requirements

  1. Make
  2. GNU Core Utilities (a.k.a. coreutils)
  3. sed
  4. Wget
  5. unzip
  6. Inkscape installed as a flatpak (recommended) or as an inkscape command found somewhere in your path
  7. ImageMagick 7 or newer as a magick command found somewhere in your path

All but Inkscape and ImageMagick are usually pre-installed on most flavours of Linux.

Building

Open a terminal in root of this repostory and run:

make

This will automatically download and extract ModelTextureMaker and a compiled copy of the PrimeXT project's pxstudiomdl to the repository directory if they aren't found and then will build all models. The first build will be the longest, but subsequent builds should only build models whose source files have changed.

License

The content in this package and the source files are licensed under the CC BY-NC 4.0 license. This means:

  • You can include the built content in your own non-commercial project.

  • You can adapt, alter, remix, and then release that derivative work. (Please use the source files and not decompiled models, however.)

  • You must link back to ambientimpact.com/unforeseen in your credits and/or readme.

  • You cannot use this as-is for a commercial project; if you wish to do so, please get in touch and we can work out an agreement and compensation.

Thank you

First and foremost, big thank you to DGF for allowing me to use and modify these phenomenal models.

Thank you to the developer of ModelTextureMaker for creating such an invaluable tool.

Thank you to the PrimeXT project for their Linux build of pxstudiomdl.

Thank you to the developers of ImageMagick for such a bonkers useful CLI tool they've built upon and maintained since (I kid you not) 1987

Thank you to idleberg/Creative-Commons-Markdown for providing Creative Commons licenses in Markdown format.


No generative AI was used for any part of this project.