- Makefile 85.4%
- QuakeC 14.6%
| Filename | Latest commit message | Latest commit date |
|---|---|---|
| assets | ||
| source | ||
| tools@5f1c481564 | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .gitmodules | ||
| license.md | ||
| makefile | ||
| readme.md | ||
Health and suit charger models by DGF.
These only work in maps and SDKs that support PS2-style model-based chargers such as Sven Co-op or our Featureful Campaigns project.
Improvements over the original models:
- Many UV mapping fixes, most notably where lights and keypads sit against the main body of the chargers. Example for the health charger: keypad before, keypad after
- Fixed glow layer clipping on the health charger around the red ring. Example for the health charger glow ring: before, after
- Reorganised HEV charger glow textures to remove a lot of empty black space.
- Many smaller edits to textures and geometry to smooth out shading/lighting issues, etc.
Original, unmodified models for Sven Co-op and Half-Life are found on GameBanana.
Downloading
Downloads are found on the releases page.
Development
All development is done on Linux. While it is possible to get this working on Windows, I have no intention of spending time on that. Gaming on Linux is really good now, so why not join us?
Git submodules
When cloning this repository, make sure to use the --recurse-submodules (or --recurse) flag to also include Git submodules containing shared source files. You won't be able to compile if you skip this.
Requirements
Basic requirements
- Make
- GNU Core Utilities (a.k.a.
coreutils) sed- Wget
unzip- Inkscape installed as a flatpak (recommended) or as an
inkscapecommand found somewhere in your path - ImageMagick 7 or newer as a
magickcommand found somewhere in your path
All but Inkscape and ImageMagick are usually pre-installed on most flavours of Linux.
Building
Open a terminal in root of this repostory and run:
make
This will automatically download and extract ModelTextureMaker and a compiled copy of the PrimeXT project's pxstudiomdl to the repository directory if they aren't found and then will build all models. The first build will be the longest, but subsequent builds should only build models whose source files have changed.
Useful links
License
The content in this package and the source files are licensed under the CC BY-NC 4.0 license. This means:
-
You can include the built content in your own non-commercial project.
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You can adapt, alter, remix, and then release that derivative work. (Please use the source files and not decompiled models, however.)
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You must link back to ambientimpact.com/unforeseen in your credits and/or readme.
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You cannot use this as-is for a commercial project; if you wish to do so, please get in touch and we can work out an agreement and compensation.
Thank you
First and foremost, big thank you to DGF for allowing me to use and modify these phenomenal models.
Thank you to the developer of ModelTextureMaker for creating such an invaluable tool.
Thank you to the PrimeXT project for their Linux build of pxstudiomdl.
Thank you to the developers of ImageMagick for such a bonkers useful CLI tool they've built upon and maintained since (I kid you not) 1987
Thank you to idleberg/Creative-Commons-Markdown for providing Creative Commons licenses in Markdown format.
