- QuakeC 62.3%
- Makefile 37.7%
| Filename | Latest commit message | Latest commit date |
|---|---|---|
| source | ||
| tools@7adfb2e141 | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .gitmodules | ||
| license.md | ||
| makefile | ||
| readme.md | ||
Scientist models for Half-Life.
Please note that while this repository is licensed under CC BY-NC 4.0, most of the textures, geometry, and animations are based on work that is the property of Valve and Gearbox.
Development
All development is done on Linux. While it is possible to get this working on Windows, I don't really want to spend time on that. Gaming on Linux is really good now, so why not join us?
Git submodules
When cloning this repository, make sure to use the --recurse-submodules (or --recurse) flag to also include Git submodules containing shared source files. You won't be able to compile if you skip this.
Git LFS
If you need to access the model and texture source files (such as Photoshop PSDs, etc.), you'll also need to have Git LFS installed for git to pull them. If you install it after checking out this repository, you'll need to open a terminal, navigate to the repo root, and run:
git lfs install
git lfs fetch
git lfs checkout
This will update the repository's hooks, then download and check out the LFS files, replacing the pointer files with their actual contents.
See git-lfs-install(1), git-lfs-fetch(1), and git-lfs-checkout(1).
Requirements
Basic requirements
- Make
- GNU Core Utilities (a.k.a.
coreutils) sed- Wget
unzip- ImageMagick 7 or newer as a
magickcommand found somewhere in your path
All but ImageMagick are usually pre-installed on most flavours of Linux.
Building
Open a terminal in root of this repostory and run:
Half-Life
make build-hl
Opposing Force
make build-opfor
Blue Shift
make build-bshift
Decay: Solo Mission
make build-decay
All at once
All of the above can be built all at once by running:
make build-all-games
and to do all of that plus copying to each mod or game:
make build-to-all-games
Useful links
License
The content in this package and the source files are licensed under the CC BY-NC 4.0 license. This means:
-
You can include the built content in your own non-commercial project.
-
You can adapt, alter, remix, and then release that derivative work. (Please use the source files and not decompiled models, however.)
-
You must link back to ambientimpact.com/unforeseen in your credits and/or readme.
-
You cannot use this as-is for a commercial project because most of the textures, geometry, and animations are based on work that is the property of Valve and Gearbox.
Thank you
Thank you to the developer of ModelTextureMaker for creating such an invaluable tool.
Thank you to the PrimeXT project for their Linux build of pxstudiomdl.
Thank you to the developers of ImageMagick for such a bonkers useful CLI tool they've built upon and maintained since (I kid you not) 1987
Thank you to idleberg/Creative-Commons-Markdown for providing Creative Commons licenses in Markdown format.